Dwarves

Dwarves are one of the more common races in DoA. The were times when they crawled only within their mountain kingdom, but now time has long passed and nowadays, they’re a common townsfolk. Excelling in strength and hardiness (some might say stubbornness as well). However, there are almost no dwarves who stand out for their intelligence, dexterity or charisma. Dwarves are born to become warriors.

Thanks to many generations of their mine-builder forefathers, they have retained even to this day the ability to see in a complete darkness, and are generally more resistant against high temperatures and the element of fire. Their constitution and hardworking nature gives them a bonus increase in stamina and health points at each level-up.

Favourite weapons include axes, clubs, hammers and sturdy shields and almost every dwarf learns already at a young age how to wield a hammer-like weapon and because of this, they receive very high bonuses whilst fighting with them. When anything they´re using gets damaged or broken, they can usually repair their equipment in no time; as their armourer/blacksmith skill is renowned throughout the whole of Aledorn.

Dwarves aren´t too fond of magic, and their ability to use it is limited to the schools of mind and nature and they’re not users of poisons.

You won´t find a dwarf using the noble weapons such as swords or sabres and they also refuse to use pole-arms, as their small growth makes their handling incredibly complicated. So much so, that they would most likely injure themselves if they tried to wield and use such a weapon. Every dwarf takes a crossbow or some throwing axes into ranged fight rather than a bow. Dwarves may never become a wizard or ranger.